package ball
{
	import flash.display.Graphics;
	
	import interfaces.IBall;
	
	public class TestBall extends BallBase implements IBall
	{
		public function TestBall()
		{
			super();
			initUI();
		}
		
		override public function update():void
		{
			super.update();
		}
		private function initUI():void{
			var gr:Graphics=this.graphics;
			gr.lineStyle(2,0,.5);
			gr.beginFill(0X000055,.5);
			gr.drawCircle(0,0,20);
			gr.endFill();
		}
	}
}